
Some say that the concepts of “realistic” and “futuristic” are contradicting. I beg to differ. As a digital artist, I strive to create realistic stories within futuristic worlds that not only make the audience feel visually immersed and engaged, but also conceptually challenge the audience to think about the good, the bad, and the ugly in what some would call dystopia OR utopia.
While many talented artists explore and find inspirations from aspects of art history and then create artworks that influence the current world or society. I like to think of myself as a visionary who reflects upon issues in the presence such as the climate crisis and expands them into scenarios that will potentially happen in the future days.
“Project: Untitled” is a 3D rendered art print. In this piece, a human head, which is a 3D model of myself, is floating on top of the ocean with all sorts of plastic waste around it. This project was my first attempt at photogrammetry, the technology of obtaining reliable information about physical objects through the process of interpreting photographic images. Utilizing numerous cameras to capture my face and turn it into a rough 3D model, that I revised in C4D to create a 3D “self” portrait. By floating my own head in a scenario of role reversal, I ask the audience to reflect upon the severity of ocean plastic pollution on a more personal level.
The 3D printed sculpture “A Container” connects to the previous work in terms of its conceptuality. The sculpture has two major components: the hands which are 3D printed with PLA materials and the stands which are made of acrylic sheets. Both materials are considered plastics, just like everything else in the world we live in. Plastics are a symbol of modern consumerism and capitalism. The space that is created by the four plastic hands captures the feeling of being suffocated and confined by a capitalist society dominated by the ever-increasing need to purchase products and services